Enemies, Friends and Frenemies: Distance, Categorisation and Fun.
Posted: January 29, 2014 Filed under: Education | Tags: curriculum, data visualisation, design, education, educational problem, games, higher education, in the student's head, learning, principles of design, resources, student perspective, teaching, teaching approaches, thinking, tools Leave a commentAs Mario Puzo and Francis Ford Coppola wrote in “The Godfather Part II”:
… keep your friends close but your enemies closer.
(I bet you thought that was Sun Tzu, the author of “The Art of War”. So did I but this movie is the first use.)
I was thinking about this the other day and it occurred to me that this is actually a simple modelling problem. Can I build a model which will show the space around me and where I would expect to find friends and enemies? Of course, you might be wondering “why would you do this?” Well, mostly because it’s a little bit silly and it’s a way of thinking that has some fun attached to it. When I ask students to build models of the real world, where they think about how they would represent all of the important aspects of the problem and how they would simulate the important behaviours and actions seen with it, I often give them mathematical or engineering applications. So why not something a little more whimsical?
From looking at the quote, we would assume that there is some distance around us (let’s call it a circle) where we find everyone when they come up to talk to us, friend or foe, and let’s also assume that the elements “close” and “closer” refer to how close we let them get in conversation. (Other interpretations would have us living in a neighbourhood of people who hate us, while we have to drive to a different street to sit down for dinner with people who like us.) So all of our friends and enemies are in this circle, but enemies will be closer. That looks like this:
So now we have a visual model of what is going on and, if we wanted to, we could build a simple program that says something like “if you’re in this zone, then you’re an enemy, but if you’re in that zone then you’re a friend” where we define the zones in terms of nested circular regions. But, as we know, friend always has your back and enemies stab you in the back, so now we need to add something to that “ME” in the middle – a notion of which way I’m facing – and make sure that I can always see my enemies. Let’s make the direction I’m looking an arrow. (If I could draw better, I’d put glasses on the front. If you’re doing this in the classroom, an actual 3D dummy head shows position really well.) That looks like this:
Now our program has to keep track of which way we’re facing and then it checks the zones, on the understanding that either we’re going to arrange things to turn around if an enemy is behind us, or we can somehow get our enemies to move (possibly by asking nicely). This kind of exercise can easily be carried out by students and it raises all sorts of questions. Do I need all of my enemies to be closer than my friends or is it ok if the closest person to me is an enemy? What happens if my enemies are spread out in a triangle around me? Is they won’t move, do I need to keep rotating to keep an eye on them or is it ok if I stand so that they get as much of my back as they can? What is an acceptable solution to this problem? You might be surprised how much variation students will suggest in possible solutions, as they tell you what makes perfect sense to them for this problem.
When we do this kind of thing with real problems, we are trying to specify the problem to a degree that we remove all of the unasked questions that would otherwise make the problem ambiguous. Of course, even the best specification can stumble if you introduce new information. Some of you will have heard of the term ‘frenemy’, which apparently:
can refer to either an enemy pretending to be a friend or someone who really is a friend but is also a rival (from Wikipedia and around since 1953, amazingly!)
What happens if frenemies come into the mix? Well, in either case, we probably want to treat them like an enemy. If they’re an enemy pretending to be a friend, and we know this, then we don’t turn our back on them and, even in academia, it’s never all that wise to turn your back on a rival, either. (Duelling citations at dawn can be messy.) In terms of our simple model, we can deal with extending the model because we clearly understand what the important aspects are of this very simple situation. It would get trickier if frenemies weren’t clearly enemies and we would have to add more rules to our model to deal with this new group.
This can be played out with students of a variety of ages, across a variety of curricula, with materials as simple as a board, a marker and some checkers. Yet this is a powerful way to explain models, specification and improvement, without having to write a single line of actual computer code or talk about mathematics or bridges! I hope you found it useful.
Three Stories: #3 Taking Time for Cats
Posted: January 12, 2014 Filed under: Education, Opinion | Tags: advocacy, authenticity, community, education, educational problem, higher education, in the student's head, learning, reflection, storytelling, student perspective, students, work/life balance, workload Leave a commentThere are a number of draft posts sitting on this blog. Posts, which for one reason or another, I’ve either never finished, because the inspiration ran out, or I’ve never published, because I decided not to share them. Most of them were written when I was trying to make sense of being too busy, while at the same time I was taking on more work and feeling bad about not being able to commit properly to everything. I probably won’t ever share many of these posts but I still want to talk about some of the themes.
So, let me tell you a story about cats.
One of the things about cats is that they can be mercurial, creatures of fancy and rapid mood changes. You can spend all day trying to get a cat to sit on your lap and, once you’ve given up and sat back down, 5 minutes later you find a cat on your lap. That’s just the way of cats.
When I was very busy last year, and the year before, I started to see feedback comments from my students that said things like “Nick is great but I feel interrupting him” or I’d try and squeeze them into the 5 minutes I had between other things. Now, students are not cats, but they do have times when they feel they need to come and see you and, sometimes, when that time passes, the opportunity is lost. This isn’t just students, of course, this is people. That’s just the way of people, too. No matter how much you want them to be well organised, predictable and well behaved, sometimes they’re just big, bipedal, mostly hairless cats.
One day, I decided that the best way to make my change my frantic behaviour was to set a small goal, to make me take the time I needed for the surprising opportunities that occurred in a day.
I decided that every time I was walking around the house, even if I was walking out to go to work and thought I was in a hurry, if one of the cats came up to me, I would pay attention to it: scratch it, maybe pick it up, talk to it, and basically interact with the cat.
Over time, of course, what this meant was that I saw more of my cats and I spent more time with them (cats are mercurial but predictable about some things). The funny thing was that the 5 minutes or so I spent doing this made no measurable difference to my day. And making more time for students at work started to have the same effect. Students were happier to drop in to see if I could spend some time with them and were better about making appointments for longer things.
Now, if someone comes to my office and I’m not actually about to rush out, I can spend that small amount of time with them, possibly longer. When I thought I was too busy to see people, I was. When I thought I had time to spend with people, I could.
Yes, this means that I have to be a little more efficient and know when I need to set aside time and do things in a different way, but the rewards are enormous.
I only realised the true benefit of this recently. I flew home from a work trip to Melbourne to discover that my wife and one of our cats, Quincy, were at the Animal Emergency Hospital, because Quincy couldn’t use his back legs. There was a lot of uncertainty about what was wrong and what could be done and, at one point, he stopped eating entirely and it was… not good there for a while.
The one thing that made it even vaguely less awful in that difficult time was that I had absolutely no regrets about the time that we’d spent together over the past 6 months. Every time Quincy had come up to say ‘hello’, I’d stopped to take some time with him. We’d lounged on the couch. He’d napped with me on lazy Sunday afternoons. We had a good bond and, even when the vets were doing things to him, he trusted us and that counted for a lot.
Quincy is now almost 100% and is even more of a softie than before, because we all got even closer while we were looking after him. By spending (probably at most) another five minutes a day, I was able to be happier about some of the more important things in my life and still get my “real” work done.
Fortunately, none of my students are very sick at the moment, but I am pretty confident that I talk to them when they need to (most of the time, there’s still room for improvement) and that they will let me know if things are going badly – with any luck at a point when I can help.
Your time is rarely your own but at least some of it is. Spending it wisely is sometimes not the same thing as spending it carefully. You never actually know when you won’t get the chance again to spend it on something that you value.
Three Stories: #2 Why I Don’t Make New Year’s Resolutions
Posted: January 1, 2014 Filed under: Education, Opinion | Tags: authenticity, education, Generation Why, higher education, in the student's head, learning, reflection, resources, storytelling, student perspective, teaching approaches, thinking Leave a commentThis is a story I’ve never told anyone before, but I hope that it will help to explain why I think many students struggle with making solid change in their academic and life practices. They focus on endpoints and set deadlines reactively, rather than focusing on process and finding a good time to change. Let me explain this in the narrative.
When I was younger, I was quite a bit heavier than I am now – by about 30% of my body mass. As I got older, this became more of a problem and my weight went up and down quite a lot as I tried to get a regular regime of exercise into my life and cut back on my eating. Unfortunately, when I get stressed, I tend to eat, and one of the things I used to get stressed about was … losing weight. It’s a common, vicious, circle. Anyway, one year, after a Christmas where I had found it difficult to fit into my ‘good’ clothes and just felt overstuffed and too hot most of the time, I decided that enough was enough. I would make a New Year’s Resolution to lose weight. Seriously. (As background, Christmas in Australia is in Summer, so we sing snows about snow and eat roast turkey while sitting around in 90-100F/32-38C heat – so if your clothes are squeezy, boy, are you going to feel it.)
I can’t remember the details of the New Year’s Eve party but I do remember waking up the next day and thinking “Ok, so now I lose weight”. But there were some problems.
- It was still very hot.
- Everything was closed because it was a public holiday.
- I was still stuffed from Christmas/NY indulgence.
- I was hungover.
- I had no actual plan.
- I hadn’t actually taken any steps towards either dietary change or exercise that I could implement.
So, instead of getting out of bed and doing anything healthy, I thought “Oh, ok, I’ll start tomorrow.” because it was just about impossible, to my mind, to get things started on that day. I made some plans as to what I’d do the next day and thought “Ok, that’s what I’ll do tomorrow.”
But then a friend called on the 2nd and they were in town so we caught up. Then I was back at work and it was really busy.
And… and… and…
When I finally did lose the weight, many years later, and get to a more stable point, it wasn’t through making a resolution – it was through developing a clear plan to achieve a goal. I set out to work up to walking 10 miles as loops around my block. Then, when I achieved that, I assessed myself and realised that I could replace that with running. So then, ever time I went out, I ran a little at the start and walked the rest. Finally I was (slowly) running the whole distance. Years later, a couple of bad falls have stopped me from long-distance running, but I have three marathons and numerous halves under my belt.
Why didn’t it work before? Well, lack of preparation is always bad, but also because New Year’s is one of the worst possible times to try and make a massive change unless you’ve actually prepared for it and the timing works for you. Think about it:
- New Year’s Eve is a highly social activity for many people as are the days after- any resolutions involving food, alcohol, sex or tobacco are going to much harder to keep.
- It’s high stakes, especially if you make your resolution public. Suddenly, failure is looming over you and other people may be either trying to force you into keeping your resolution – and some people will actively be trying to tempt you out of it.
- There’s just a lot going on around this time for most people and it’s not a time when you have lots of extra headspace. If your brain is already buzzing, making big change will make it harder.
- Setting your resolution as a goal is not the same as setting a strategy. This is really important if you fall off the wagon, so to speak. If you are trying to give up smoking but grab a quick cigarette on the 3rd, then your resolution is shot. If you have a plan to cut down, allowing for the occasional divergence, then you can be human without thinking “Oh, now I have to abandon the whole project.”
- New Year’s Resolutions tend to be tip of the mind things – if something had been really bothering you for months, why wait until NYE to do it? This means that you’re far less likely to think everything out.
After thinking over this for quite a long time, I’ve learned a great deal about setting goals for important changes and you have to try to make these changes:
- When you have a good plan as to what you’re trying to achieve or what you’re just trying to do as a regular practice.
- When you have everything you need to make it work.
- When you have enough headspace to think it through.
- When you won’t beat yourself up too badly if it goes wrong.
So have a Happy New Year and be gentle on yourself for a few days. If you really want to change something in your life, plan for it properly and you stand a much better chance of success. Don’t wait until a high stakes deadline to try and force change on yourself – it probably won’t work.
The defining question.
Posted: July 2, 2013 Filed under: Education, Opinion | Tags: advocacy, community, education, educational problem, ethics, feedback, higher education, in the student's head, reflection, student perspective, teaching, teaching approaches, thinking, tools, workload Leave a commentThere has been a lot going on for me recently. A lot of thinking, a lot of work and an amount of getting involved in things because my students trust me and will come to me to ask questions, which sometimes puts me in the uncomfortable position of having to juggle my accommodation for the different approaches of my colleagues and my own beliefs, as well as acting in everyone’s best interests. I’m not going to go into details but I think that I can summarise my position on everything, as an educator, by phrasing it in one question.
Is this course of action to the student’s benefit?
I mean, that’s it, isn’t it? If the job is educating students and developing the citizens of tomorrow, then everything that we do should be to the benefit of the student and/or future graduate. But it’s never simple, is it, because the utilitarian calculus to derive benefit quickly becomes complicated when we consider the effect of institutional reputation or perception on the future benefit to the student. But maybe that’s over thinking things (gasp, I hear regular readers cry). I’m not sure I know how to guide student behaviour to raise my University’s ranking in various measures – but I do know how to guide student behaviour to reduce the number of silly or thoughtless things they do, to enhance their learning and to help them engage. Maybe the simple question is the best? Will the actions I take today improve my students’ knowledge or enhance their capacity to learn? Have I avoided wasting their time doing something that we do because we have always done it, rather than giving them something to do because it is what we should be doing? Am I always considering the benefit to the largest group of students, while considering the needs of the individual?
Every time I see a system that has a fixed measure of success, people optimise for it. If it’s maximum profit, people maximise profit. If it’s minimum space, people cut their space. Guidelines help a lot in working out which course of action to take: when faced with a choice between A and B, choose the option that maximises your objective. This even works without a strong vision of the future, which is good because I’m not sure we have a clear enough view of the long path to graduation to really be specific about this. There is always a risk that people will get the assessment of benefit wrong, which can lead to soft marking or lax standards, but I’m not a believer that post hoc harshness is the solution to inherited laxity from another system (especially where that may be a perception that’s not grounded in reality). Looking at all of my actions in terms of a real benefit, to the student, to their community, to our equality standards, to our society – that shines a bright light on what we do so we can clearly see what we’re doing and, if it requires change, illuminates the path to change.
Another semester, more lessons learned (mostly by me).
Posted: June 16, 2013 Filed under: Education, Opinion | Tags: advocacy, authenticity, collaboration, community, curriculum, design, education, educational problem, educational research, ethics, feedback, Generation Why, higher education, in the student's head, learning, plagiarism, principles of design, reflection, resources, student perspective, teaching, teaching approaches, thinking, tools, universal principles of design Leave a commentI’ve just finished the lecturing component for my first year course on programming, algorithms and data structures. As always, the learning has been mutual. I’ve got some longer posts to write on this at some time in the future but the biggest change for this year was dropping the written examination component down and bringing in supervised practical examinations in programming and code reading. This has given us some interesting results that we look forward to going through, once all of the exams are done and the marks are locked down sometime in late July.
Whenever I put in practical examinations, we encounter the strange phenomenon of students who can mysteriously write code in very short periods of time in a practical situation very similar to the practical examination, but suddenly lose the ability to write good code when they are isolated from the Internet, e-Mail and other people’s code repositories. This is, thank goodness, not a large group (seriously, it’s shrinking the more I put prac exams in) but it does illustrate why we do it. If someone has a genuine problem with exam pressure, and it does occur, then of course we set things up so that they have more time and a different environment, as we support all of our students with special circumstances. But to be fair to everyone, and because this can be confronting, we pitch the problems at a level where early achievement is possible and they are also usually simpler versions of the types of programs that have already been set as assignment work. I’m not trying to trip people up, here, I’m trying to develop the understanding that it’s not the marks for their programming assignments that are important, it’s the development of the skills.
I need those people who have not done their own work to realise that it probably didn’t lead to a good level of understanding or the ability to apply the skill as you would in the workforce. However, I need to do so in a way that isn’t unfair, so there’s a lot of careful learning design that goes in, even to the selection of how much each component is worth. The reminder that you should be doing your own work is not high stakes – 5-10% of the final mark at most – and builds up to a larger practical examination component, worth 30%, that comes after a total of nine practical programming assignments and a previous prac exam. This year, I’m happy with the marks design because it takes fairly consistent failure to drop a student to the point where they are no longer eligible for redemption through additional work. The scope for achievement is across knowledge of course materials (on-line quizzes, in-class scratchy card quizzes and the written exam), programming with reference materials (programming assignments over 12 weeks), programming under more restricted conditions (the prac exams) and even group formation and open problem handling (with a team-based report on the use of queues in the real world). To pass, a student needs to do enough in all of these. To excel, they have to have a good broad grasp of theoretical and practical. This is what I’ve been heading towards for this first-year course, a course that I am confident turns out students who are programmers and have enough knowledge of core computer science. Yes, students can (and will) fail – but only if they really don’t do enough in more than one of the target areas and then don’t focus on that to improve their results. I will fail anyone who doesn’t meet the standard but I have no wish to do any more of that than I need to. If people can come up to standard in the time and resource constraints we have, then they should pass. The trick is holding the standard at the right level while you bring up the people – and that takes a lot of help from my colleagues, my mentors and from me constantly learning from my students and being open to changing the learning design until we get it right.
Of course, there is always room for improvement, which means that the course goes back up on blocks while I analyse it. Again. Is this the best way to teach this course? Well, of course, what we will do now is to look at results across the course. We’ll track Prac Exam performance across all practicals, across the two different types of quizzes, across the reports and across the final written exam. We’ll go back into detail on the written answers to the code reading question to see if there’s a match for articulation and comprehension. We’ll assess the quality of response to the exam, as well as the final marked outcome, to tie this back to developmental level, if possible. We’ll look at previous results, entry points, pre-University marks…
And then we’ll teach it again!
The Continuum of Ethical Challenge: Why the Devil Isn’t Waiting in the Alleyway and The World is Harder than Bioshock.
Posted: June 15, 2013 Filed under: Education, Opinion | Tags: advocacy, authenticity, community, curriculum, design, education, educational research, ethics, feedback, Generation Why, higher education, in the student's head, learning, principles of design, reflection, student perspective, teaching, teaching approaches, thinking Leave a commentThis must be a record for a post title but I hope to keep the post itself shortish. Years ago, when I was still at school, a life counsellor (who was also a pastor) came to talk to us about life choices and ethics. He was talking about the usual teen cocktail: sex, drugs and rebellion.. However, he made an impression on me by talking about his early idea of temptation. Because of the fire and brimstone preaching he’d grown up with, he half expected temptation to take the form of the Devil, beckoning him into an alleyway to take an illicit drag on a cigarette. As he grew up, and grew wiser, he realised that living ethically was really a constant set of choices, interlocking or somewhat dependant, rather than an easy life periodically interrupted by strictly defined challenges that could be overcome with a quick burst of willpower.
I recently started replaying the game Bioshock, which I have previously criticised elsewhere, and was struck by the facile nature of the much-vaunted ethical aspect to game play. For those who haven’t played it, you basically have a choice between slaughtering or saving little girls – apart from that, you have very little agency or ability to change the path you’re on. In fact, rather than provide you with the continual dilemma of whether you should observe, ignore or attack the inhabitants of the game world, you very quickly realise that there are no ‘good’ people in the world (or there are none that you are actually allowed to attack, they are all carefully shielded from you) so you can reduce your ‘choices’ when encountering a figure crouching over a pram to “should I bludgeon her to death, or set her on fire and shoot her in the head”. (It’s ok, if you try anything approaching engagement, she will try and kill you.) In fact, one of the few ‘innocents’ in the game is slaughtered in front of you while you watch impotently. So your ethical engagement is restricted, at very distinctly defined intervals, to either harvesting or rescuing the little girls who have been stolen from orphanages and turned into corpse scavenging monsters. This is as ridiculous as the intermittent Devil in the alleyway, in fact, probably more so!
I completely agree with that counsellor from (goodness) 30 years ago – it would be a nonsense to assume that tests of our ethics can be conveniently compartmentalised to a time when our resolve is strong and can be so easily predicted. The Bioshock model (or models like it, such as Call of Duty 4, where everyone is an enemy or can’t be shot in a way that affects our game beyond a waggled finger and being taken back to a previous save) is flawed because of the limited extent of the impact of the choices you make – in fact, Bioshock is particularly egregious because the ‘outcome’ of your moral choice has no serious game impact except to show you a different movie at the end. Before anyone says “it’s only a game”, I agree, but they were the ones who imposed the notion that this ethical choice made a difference. Games such as Deus Ex gave you very much un-cued opportunities to intervene or not – with changes to the game world depending on what happened. As a result, people playing Deus Ex had far more moral engagement with the game and everyone I’ve spoken to felt as if they were making the choices that led to the outcome: autonomy, mastery and purpose anyone? That was in 2000 – very few games actually see the world as one that you can influence (although some games are now coming up to par on this).
I think about this a lot for my learning design. While my students may recognise ethical choices in the real world, I am always concerned that a learning design that reduces their activities to high stakes hurdle challenges will mimic the situation where we have, effectively, put the Devil in the alleyway and you can switch on your ‘ethical’ brain at this point. I posed a question to my students in their sample exam where I proposed that they had commissioned someone to write their software for an assignment – and them asked to think about the effect that this decision would have on their future self in terms of knowledge development, if we assumed that they would always be better prepared if they did the work themselves. This takes away the focus from the day or so leading up to an individual assignment and starts to encourage continuum thinking, where every action is take as part of a whole life of ethical actions. I’m a great believer that skills only develop with practice and knowledge only stays in your head when you reinforce it, so any opportunity to encourage further development of ethical thinking is to be encouraged!
“Hi, my name is Nick and I specialise in failure.”
Posted: June 10, 2013 Filed under: Education, Opinion | Tags: advocacy, collaboration, community, curriculum, design, education, educational research, ethics, failure, Generation Why, higher education, in the student's head, learning, measurement, reflection, resources, student perspective, survivorship, teaching, teaching approaches, thinking, tools Leave a commentI recently read an article on survivorship bias in the “You Are Not So Smart” website, via Metafilter. While the whole story addressed the World War II Statistical Research Group, it focused on the insight contributed by Abraham Wald, a statistician. The World War II Allied bomber losses were large, very large, and any chances of reducing this loss was incredibly valuable. The question was “How could the US improve their chances of bringing their bombers back intact?” Bombers landing back after missions were full of holes but armour just can’t be strapped willy-nilly on to a plane without it becoming land-locked. (There’s a reason that birds are so light!) The answer, initially, was obvious – find the place where the most holes were, by surveying the fleet, and patching them. Put armour on the colander sections and, voila, increased survival rate.
No, said Wald. That wouldn’t help.
Wald’s logic is both simple and convincing. If a plane was coming back with those holes in place, then the holes in the skin were not leading to catastrophic failure – they couldn’t have been if the planes were returning! The survivors were not showing the damage that would have led to them becoming lost aircraft. Wald used the already collected information on the damage patterns to work out how much damage could be taken on each component and the likelihood of this occurring during a bombing run. based on what kind of forces it encountered.
It’s worth reading the entire article because it’s a simple and powerful idea – attributing magical properties to the set of steps taken by people who have become ultra-successful is not going to be as useful as looking at what happened to take people out of the pathway to success. If you’ve read Steve Jobs’ biography then you’re aware that he had a number of interesting traits, only some of which may have led to him becoming as successful as he did. Of course, if you’ve been reading a lot, you’ll be aware of the importance of Paul Jobs, Steve Wozniak, Robert Noyce, Bill Gates, Jony Ive, John Lasseter, and, of course, his wife, Laurene Powell Jobs. So the whole “only eating fruit” thing, the “reality distortion field” thing and “not showering” thing (some of which he changed, some he didn’t) – which of these are the important things? Jobs, like many successful people, failed at some of his endeavours, but never in a way that completely wiped him out. Obviously. Now, when he’s not succeeding, he’s interesting, because we can look at the steps that took him down and say “Oh, don’t do that”, assuming that it’s something that can be changed or avoided . When he’s succeeding, there are so many other things getting in the way that depend upon what’s happened to you so far, who your friends are, and how many resources you get to play with, it’s hard to be able to give good advice on what to do.
I have been studying failure for some time. Firstly in myself, and now in my students. I look for those decisions, or behaviours, that lead to students struggling in their academic achievement, or to falling away completely in some cases. The majority of the students who come to me with a high level of cultural, financial and social resources are far less likely to struggle because, even when faced with a set-back, they rarely hit the point where they can’t bounce back – although, sadly, it does happen but in far fewer numbers. When they do fall over, it is for the same reasons as my less-advantaged students, who just do so in far greater numbers because they have less resilience to the set-backs. By studying failure, and the lessons learned and the things to be avoided, I can help all of my students and this does not depend upon their starting level. If I were studying the top 5% of students, especially those who had never received a mark less than A+, I would be surprised if I could learn much that I could take and usefully apply to those in the C- bracket. The reverse, however? There’s gold to be mined there.
By studying the borderlines and by looking for patterns in the swirling dust left by those departing, I hope that I can find things which reduce failure everywhere – because every time someone fails, we run the risk of not getting them back simply because failure is disheartening. Better yet, I hope to get something that is immediately usable, defensible and successful. Probably rather a big ask for a protracted study of failure!
Why You Won’t Finish This Post
Posted: June 10, 2013 Filed under: Education, Opinion | Tags: advocacy, authenticity, blogging, community, design, education, educational problem, Generation Why, higher education, in the student's head, learning, measurement, principles of design, reflection, resources, student perspective, teaching, teaching approaches, universal principles of design 3 CommentsA friend of mine on Facebook posted a link to a Slate article entitled “You Won’t Finish This Article: Why people online don’t read to the end” and it’s told me everything that I’ve been doing wrong with this blog for about the last 410 hours. Now, this doesn’t even take into account that, by linking to something potentially more interesting on a well-known site, I’ve now buried the bottom of this blog post altogether because a number of you will follow the link and, despite me asking it to appear in a new window, you will never come back to this article. (This has quite obvious implications for the teaching materials we put up, so it’s well worth a look.)
Now, on the off-chance that you did come back (hi!), we have to assume that you didn’t read all of the linked article (if you read any at all) because 28% of you ‘bounced’ immediately and didn’t actually read much at all of that page – you certainly didn’t scroll. Almost none of you read to the bottom. What is, however, amusing is that a number of you will have either Liked or forwarded a link to one or both of these pages – never having stepped through or scrolled once, but because the concept at the start looks cool. Of course, according the Slate analysis, I’ve lost over half my readers by now. Of course, this does assume the Slate layout, where an image breaks things up and forces people to scroll through. So here’s an image that will discourage almost everyone from continuing. However, it is a pretty picture:

This graph shows the relationship between scroll depth and Tweet (From Slate and courtesy of Chartbeat)
What it says is that there is not an enormously strong correlation between depth of reading and frequency of tweet. So, the amount that a story is read doesn’t really tell you how much people will want to (or actually) share it. Overall, the Slate article makes it fairly clear that unless I manage to make my point in the first paragraph, I have little chance of being read any further – but if I make that first paragraph (or first images) appealing enough, any number of people will like and share it.
Of course, if people read down this far (thanks!) then they will know that I secretly start advocating the most horrible things known to humanity so, when someone finally follows their link and miraculously reads down this far, survives the Slate link out, and doesn’t end up mired in the picture swamp above, they will discover…
Oh, who am I kidding. I’ll just come back and fill this in later.
(Having stolen a time machine, I can now point out that this is yet another illustration of why we need to be thoughtful about what our students are going to do in response to on-line and hyperlinked materials rather than what we would like them to do. Any system that requires a better human, or a human to act in a way that goes against all the evidence we have of their behaviour, requires modification.)
Time to Work and Time to Play
Posted: May 19, 2013 Filed under: Education, Opinion | Tags: advocacy, education, educational problem, educational research, feedback, Generation Why, higher education, in the student's head, learning, measurement, principles of design, reflection, resources, student perspective, teaching, teaching approaches, thinking, tools, work/life balance, workload 1 CommentI do a lot of grounded theory research into student behaviour patterns. It’s a bit Indiana Jones in a rather dry way: hear a rumour of a giant cache of data, hack your way through impenetrable obfuscation and poor data alignment to find the jewel at the centre, hack your way out and try to get it to the community before you get killed by snakes, thrown into a propellor or eaten. (Perhaps the analogy isn’t perfect but how recently have you been through a research quality exercise?) Our students are all pretty similar, from the metrics I have, and I’ve gone on at length about this in other posts: hyperbolic time-discounting and so on. Embarrassingly recently, however, I was introduced to the notion of instrumentality, the capability to see that achieving a task now will reduce the difficulty in completing a goal later. If we can’t see how important this is to getting students to do something, maybe it’s time to have a good sit-down and a think! Husman et al identify three associated but distinguishable aspects to a student’s appreciation of a task: how much they rate its value, their intrinsic level of motivation, and their appreciation of the instrumentality. From this study, we have a basis for the confusing and often paradoxical presentation of a student who is intelligent and highly motivated – but just not for the task we’ve given them, despite apparently and genuinely being aware of the value of the task. Without the ability to link this task to future goal success, the exponential approach of the deadline horizon can cause a student to artificially inflate the value of something of less final worth, because the actual important goal is out of sight. But rob a student of motivation and we have to put everything into a high-stakes, heavily temporally fixed into the almost immediate future and the present, often resorting to extrinsic motivating factors (bribes/threats) to impose value. This may be why everyone who uses a punishment/reward situation achieves compliance but then has to keep using this mechanism to continue to keep values artificially high. Have we stumbled across an Economy of Pedagogy? I hope not, because I can barely understand basic economics. But we can start to illustrate why the student has to be intrinsically connected to the task and the goal framework – without it, it’s carrot/stick time and, once we do that, it’s always carrot/stick time.
Like almost every teacher I know, all of my students are experts at something but mining that can be tricky. What quickly becomes apparent, and as McGonigall reflected on in “Reality is Broken”, is that people will put far more effort into an activity that they see as play than one which they see as work. I, for example, have taken up linocut printing and, for no good reason at all, have invested days into a painstaking activity where it can take four hours to achieve even a simple outcome of reasonable quality – and it will be years before I’m good at it. Yet the time I spend at the printing studio on Saturdays is joyful, recharging and, above all, playful. If I consumed 6 hours marking assignments, writing a single number out of 10 and restricting my comments to good/bad/try harder, then I would feel spent and I would dread starting, putting it off as long as possible. Making prints, I consumed about 6 hours of effort to scan, photoshop, trim, print, reverse, apply over carbon paper, trace, cut out of lino and then manually and press print about four pieces of paper – and I felt like a new man. No real surprises here. In both cases, I am highly motivated. One task has great value to my students and me because it provides useful feedback. The artistic task has value to me because I am exploring new forms of art and artistic thinking, which I find rewarding.
But what of the instrumentality? In the case of the marking, it has to be done at a time where students can get the feedback at a time where they can use it and, given we have a follow-up activity of the same type for more marks, they need to get that sooner rather than later. If I leave it all until the end of the semester, it makes my students’ lives harder and mine, too, because I can’t do everything at once and every single ‘when is it coming’ query consumes more time. In the case of the art, I have no deadline but I do have a goal – a triptych work to put on the wall in August. Every print I make makes this final production easier. The production of the lino master? Intricate, close work using sharp objects and it can take hours to get a good result. It should be dull and repetitive but it’s not – but ask me to cut out 10 of the same thing or very, very similar things and I think it would be, very quickly. So, even something that I really enjoy becomes mundane when we mess with the task enough or get to the point, in this case, where we start to say “Well, why can’t a machine do this?” Rephrasing this, we get the instrumentality focus back again: “What do I gain in the future from doing this ten times if I will only do this ten times once?” And this is a valid question for our students, too. Why should they write “Hello, World” – it has most definitely and definitively been written. It’s passed on. It is novel no more. Bereft of novelty, it rests on its laurels. If we didn’t force students to write it, there is no way that this particular phrase, which we ‘owe’ to Brian Kernighan, is introducing anyone to anything that could not have a modicum of creativity added to it by saying in the manual “Please type a sentence into this point in the program and it will display it back to you.” It is an ex-program.
I love lecturing. I love giving tutorials. I will happily provide feedback in pracs. Why don’t I like marking? It’s easy to say “Well, it’s dull and repetitive” but, if I wouldn’t ask a student to undertake a task like that so why am I doing it? Look, I’m not advocating that all marking is like this but, certainly, the manual marking of particular aspects of software does tend to be dull.
Unless, of course, you start enjoying it and we can do that if we have enough freedom and flexibility to explore playful aspects. When I marked a big group of student assignments recently, I tried to write something new for each student and, this doesn’t always succeed for small artefacts with limited variability, I did manage to complement a student on their spanish variable names, provide personalised feedback to some students who had excelled and, generally, turned a 10 mark program into a place where I thought about each student personally and then (more often than not) said something unique. Yes, sometimes the same errors cropped up and the copy/paste is handy – but by engaging with the task and thinking about how much my future interactions with the students would be helped with a little investment now, the task was still a slog, but I came out of it quite pleased with the overall achievement. The task became more enjoyable because I had more flexibility but I also was required to be there to be part of the process, I was necessary. It became possible to be (professionally and carefully) playful – which is often how I approach teaching.
Any of you who are required to use standardised tests with manual marking: you already know how desperately dull the grading is and it is a grindingly dull, rubric-bound, tick/flick scenario that does nothing except consume work. It’s valuable because it’s required and money is money. Motivating? No. Any instrumentality? No, unless giving the test raises the students to the point where you get improved circumstances (personal/school) or you reduce the amount of testing required for some reason. It is, sadly, as dull for your students to undertake them, in this scenario, because they will know how it’s marked and it is not going to trigger any of Husman’s three distinguished but associated variables.
I am never saying that everything has to fun or easy, because I doubt many areas would be able to convey enough knowledge under these strictures, but providing tasks that have room to encourage motivation, develop a personal sense of task value, and that allow students to play, potentially bringing in some of their own natural enthusiasm on other areas or channeling it here, solves two thirds of the problem in getting students involved. Intentionally grounding learning in play and carefully designing materials to make this work can make things better. It also makes it easier for staff. Right now, as we handle the assignment work of the course I’m currently teaching, other discussions on the student forums includes the History of Computing, Hofstede’s Cultural Dimensions, the significance of certain questions in the practical, complexity theory and we have only just stopped the spontaneous student comparison of performance at a simple genetic algorithms practical. My students are exploring, they are playing in the space of the discipline and, by doing so, are moving more deeply into a knowledge of taxonomy and lexicon within this space. I am moving from Lion Tamer to Ringmaster, which is the logical step to take as what I want is citizens who are participating because they can see value, have some level of motivation and are forming their instrumentality. If learning and exploration is fun now, then going further in this may lead to fun later – the future fun goal is enhanced by achieving tasks now. I’m not sure if this is necessarily the correct first demonstration of instrumentality, but it is a useful one!
However, it requires time for both the staff member to be able to construct and moderate such an environment, especially if you’re encouraging playful exploration of areas on public discussion forums, and the student must have enough time to be able to think about things, make plans and then to try again if they don’t pick it all up on the first go. Under strict and tight deadlines, we know the creativity can be impaired when we enforce the deadlines the wrong way, and we reduce the possibility of time for exploration and play – for students and staff.
Playing is serious business and our lives are better when we do more of it – the first enabling act of good play is scheduling that first play date and seeing how it goes. I’ve certainly found it to be helpful, to me and to my students.
The Blame Game: Things were done, mistakes were made.
Posted: May 2, 2013 Filed under: Education, Opinion | Tags: authenticity, community, education, ethics, Generation Why, higher education, in the student's head, learning, reflection, resources, student perspective, teaching, teaching approaches, work/life balance, workload 5 CommentsNote: This is a re-post of something that I put up on a student discussion forum as part of one of my first-year teaching courses. I write a number of longer posts to the students to discuss some of the things that are not strictly Computer Science but can be good to know. One of my colleagues asked me to put it up in a place where he could refer to it even after the original forum was closed, so here it is.
The Irish Central Bank recently released a 10 Euro coin with a quote from James Joyce on it. Regrettably, they got the quote wrong by inserting a ‘that’ which was not in the original quote. While this is hardly newsworthy usually, I want to draw your attention to the way that the bank handled this error.
According to the bank, the coin was “an artistic representation of the author and text and not intended as a literal representation”. In fact, “the text on the Joyce coin does not correspond to the precise text as it appears in Ulysses” and “the error is regretted”.
The error is regretted? By whom? This is a delightful example of the passive voice, frequently used because people wish to avoid associating the problem with themselves. Before this coin hit the mint, people could see the graphic design and the mistake would have been there. Was the error with the original brief, the designer, the people who should have been proofing? (The actual ‘apology’ is even worse as it says “While the error is regretted” and then goes on to try and weasel out.)
Look, the blame game is seductive because people love to allocate blame and, frankly, blame assignation is not very productive because it doesn’t fix the existing problem and, worse, it rarely fixes the future problem. However, the error (in this case) did not leap into the printing presses at the mint due to run-away nanotechnology – in this case, the producing organisation (the bank) should have said “Argh, sorry. We made a mistake.” and then gone on with the offers of refunds – but more importantly, having accepted that it was their error, they would have the mental gears engaged to make changes to stop it happening again. Right now, the bank is trying to wriggle out of a mistake, which might fool people inside the bank into thinking that this is how you deal with errors – through “after the fact” passive apology, rather than taking responsibility and doing some proper proof-reading!
Years ago, I worked with a guy whose motto was “Don’t tell me that you knew it wasn’t going to work. Tell me when you think that and tell me how we’re going to fix it.” Don’t just play the blame and “I told you so” game, be active and try to fix things!
But let’s bring this closer to home. Running late for a lecture? What happened? Was the traffic really bad – or did you not allow enough time to get there, having expected really good traffic? “The traffic was awful” is a great excuse occasionally but all the time? “I didn’t allow enough time for the traffic.” What does this mean? Allow more time! Be active! Take control (if you can). If you’re on a dire bus route, then you may have to think about other ways to deal with it – perhaps you just can’t allow enough time for the awful traffic. In that case, what do you need to do in order to get the lecture content? What do you need to let the lecturer know so that we can help you?
See the difference? If “the traffic is awful” then we have no solutions because a million cars and the Adelaide City traffic computers are beyond your control. If “I have a problem with time” then it is easier to start thinking about ways to fix this that involve you.
When you think to yourself “the assignment wasn’t completed on time”, who was actually responsible for that? Note, I’m not talking about assigning blame – I’m talking about taking responsibility. If you didn’t finish the assignment on time because you didn’t start early enough, then you have started the mental processes that lead to a potential conclusion of “Oh, I should start working on things a bit earlier.” Were you sick? Should you have organised a med cert or spoken to the lecturer?
Responsibility doesn’t have to be a burden but it does give you a reason to exercise your agency, your capacity to act and to make change in the world. If all of your problems are in the passive voice, then “assignments are handed in late”, “the money ran out”, “mistakes were made” rather than “I didn’t start early enough or put enough time in or I was horribly ill and thought I could just push through”, “I spent all of my money too quickly.” and “I made a mistake”.
Obviously, a false declaration of responsibility, where you have no intention of changing, is just as bad as weasel words in the passive voice. Saying “I made a mistake” achieves nothing unless you try and change what you’re doing to stop it happening again.
When you feel that you are responsible for something, you are more likely to devote time and effort to it. The way that you describe the things in your life can help to remind you of what you are responsible for and where you can take charge and try to bring about a positive change. Language is powerful – it can really help to focus the mind on what you need to do to get the best out of everything. Use it!
(Edit: This is now in the comments but after the original post, I linked to an article on one set of steps students could use to write a real apology. You can find it here. Thanks for the nudge, Liz!)





