The Community Lessons of In-Flight EntertainmentPosted: April 15, 2012
Now, this post isn’t just a reason to reuse that picture of the world’s most worrying looking pilot.
It carries on from the discussion of blended learning that I started yesterday. These days we tend to mix face-to-face, on-line and mobile learning methods in order to deal with the varied nature of students who take part in our classes. It’s partly driven by accessibility, by geography, by the market and lots of other factor. My question yesterday was ‘What will the classroom look like in 2020?’ – my concern today is what will happen to our student communities if we don’t properly manage the transition to 2020.
Let me take you back to when I was much younger, flying from the UK to Australia on a 747. Back then, planes had smoking and non-smoking sections (with no real divider, apparently the smoke just knew), and the in-flight entertainment was some dodgy music channels on stethoscope-like headphones and one (or two) films played on big screens at low resolution. This was the norm for long haul (except for the smoking) up until the mid-late 90s. (Except for Business Class, I’m told, where the advances came in much earlier)
What did this heavily synchronised central resource focus mean to the planes and their passengers?
- Individual requirements were ignored
If you needed to get up to go the bathroom, you missed part of the film. If the stewards asked you a question, you missed part of the film. If you fell asleep, you missed part of the film. The film was never replayed. Worse, films on planes were shown well in advance of their release into Australia (still happens occasionally) so it would be potentially months until you could see the rest of the film. Interestingly, and I remember this because I was very young, they showed films that would appeal to the majority of their paying passengers – grown-ups. One I remember was “The Drowning Pool”, rated PG, being shown. Violence, some blood, intense scenes and some swearing. Or so I found out after the fact because (a) I was 7 and couldn’t see over the seats and (b) I fell asleep. But you can probably imagine that a number of parents would have preferred that children not be exposed to a long and rather dull movie that nearly kills Paul Newman with a fairly intense drowning scene. (Sorry, spoilers, but it’s from 1975. And not very good. Watch Harper instead, the original movie about the character.)
- It created an artificial scarcity
There are never enough bathrooms on a plane. Force people to sit down for 2 hours to watch a movie where they can’t pause it, stop watching or do anything else and you’ll cause a rush for the bathrooms at the end of the film.
- People were still part of the plane ‘community’
If turbulence happened, as it does, or the pilot needed to make any other announcement, the fact that we were all wired into the same dissemination mechanisms meant that we could all still be reached. There was only one game in town, such as it was, and you were watching it, reading to ignore it (in which case the intercom would reach you) or asleep (but still reachable if the intercom pings are loud enough.)
Of course, this meant that a lot of people weren’t happy but they were all in one contactable community. Lots of conversation happened before the movies, while people queued in those big groups, and, depending on when the movie stopped, after the movie. Ideal? No. Frustrating? Yes, occasionally. Isolating? No, not really.
Then, of course, we moved to individual screens in the backs of seats (for most long haul carriers across the European Singapore to UK run and the trans-Pacific run) and, initially, this allowed you choice of title, but all synchronised to a repeating loop. Now you could have some control and, if you missed something for any reason, if you waited a couple of hours you could see it again. So point 1 was a little better. Point 2 still held because the end of movie times still ran into each other and bathroom queues were huge. We were, however, all hooked into the one entertainment system and still part of the plane community.
Next we got true video on demand – you could watch what you wanted, when you wanted (even from the moment you sat in your seat until the plane pulled up, recently). Now point 1 is dealt with. You can pause films, lock out the bad channels for your kids, rewind, flick, change your mind – and the queues for the toilets are way, way down. Point 2 is dealt with. What’s weird here is the change in community. Back when movies were synchronised, stewards would know roughly where everyone was in their movies and could, if they wanted to, work around it. With movies being personalised, any contact from a steward may force you to interrupt your activity – minor point, not too bad, but a change in the role of the steward. You are, however, still on the main information distribution mechanism, which is the intercom. I can still be reached.
You know where I’m going, I imagine. Last night I jumped on a plane that was only a 2.5 hour flight. Sometimes they have seat-back VOD, and I watched Tom Cruise on the way over on that system, and sometimes they don’t. I packed my iPad with lots of legally downloaded BBC goodies and, when I discovered that the plane only had an old AV system, I watched Dr Who episodes all the way home. Isolated. So disconnected from the plane community that a steward had to tap me on the shoulder to let me know that the announcement had gone through to tell me to switch off the iPad as I hadn’t heard it.
Right now I can completely meet my own individual requirements, without using the plane’s, and because so many other people around me were doing the same thing, we never got the synchronisation going to the point that we created artificial scarcity. Only one problem – we were completely divorced from the ‘official’ distribution systems of the plane, such as the intercom announcements, seat belt signs (why look up?) and dings. Sufficiently immersed in my personalised viewing that aircraft attitude changes, which I usually notice, passed me by.
As we develop the electronic communities of the future we have to remember that while allowing customisation and adaptation to individual needs is usually highly desirable, and that artificial restrictions, choke points and other points of failure are highly undesirable, that we have to juggle these with the requirement to be able to create a community. Lots of good research shows the value of a strong student community but, without the ability to oversee, suggest, guide and mentor that community, we end up with a separate community that may take directions that are not the ones that they should. Our challenge, as we work towards the classroom of 2020, is to work out which kinds of communities we want to build and how we construct systems around these that keep all the good things we want, while keeping educators and students connected.